Mobile gaming fundraising is different from PC or console. Most VCs look at your day-1 retention and LTV/CAC within 5 minutes of opening your deck. They don't care about your story or art style if your unit economics don't work.
The funds listed here have all backed mobile studios and understand why a $2 CPI can be good or terrible depending on your genre.
Griffin Gaming Partners: Led Scopely's $340M round and knows how F2P monetization scales
Makers Fund: Backed Playco at $1B valuation and understands cross-platform mobile
Galaxy Interactive: Funded Frost Giant Studios' mobile expansion with $25M
Bitkraft Ventures: Invested in Community Gaming's mobile tournament platform at $11M
Lightspeed Venture Partners: Backed Supercell early and still writes checks for mobile studios
Andreessen Horowitz: Led Zynga investments and funds mobile-first studios
Accel: Backed Rovio and knows casual mobile economics
Krafton: PUBG Mobile publisher investing in studios they might acquire
NetEase Capital: Strategic investor in mobile studios for China distribution
Take-Two Interactive: Funds mobile studios through their venture arm
Find investors who've backed mobile studios that survived past their first game. Most studios die after launch because VCs don't understand that your second game needs funding before the first one peaks. Ask portfolio companies if their investor understood when to pivot versus when to double down on updates.
Past investments: Check if they've funded studios that launched multiple titles. One hit wonders don't prove they understand the business.
Platform connections: See if they can intro you to Apple's App Store team or Google Play. Those relationships matter when you're trying to get featured.
Genre fit: Seed investors who backed hypercasual studios won't understand your midcore RPG's 12-month development cycle.
Follow-on history: Look at whether their portfolio studios got Series B funding. Studios that couldn't raise again are a warning sign.
Tracking engagement: Use Ellty to share your deck with trackable links. You'll see who actually opens your retention curves versus just looking at the team slide.
Real support: Ask what they did when portfolio studios missed their revenue targets. Vague answers about "strategic pivots" mean they weren't helpful.
Check Pitchbook for which funds led rounds in your genre recently. A VC that backs puzzle games probably won't lead your battle royale round no matter how good your metrics are.
Find active funds: Look for 2024-2025 mobile gaming deals on Crunchbase. Most gaming VCs are in SF, LA, Seoul, or Shenzhen.
Build your pitch: Show day-1, day-7, and day-30 retention upfront. Include LTV/CAC by channel and cohort analysis for your soft launch markets.
Track responses: Upload to Ellty and send trackable links. Monitor which pages investors spend time on. If they skip your monetization slides, that's a problem.
Get warm intros: Message founders from their portfolio on LinkedIn and ask about response times. Most will tell you if their VC actually helped with UA optimization.
Show up at events: GDC, Pocket Gamer Connects, and Gamelab are where deals happen. Local meetups won't get you funded.
Use LinkedIn smart: Connect with partners after someone introduces you. Cold messages get ignored unless your metrics are insane.
Prep your materials: Set up an Ellty data room with your financial model, cohort data, and soft launch results before they ask. It makes diligence faster.
Lead with traction: Start with your retention curves and LTV. Don't spend 10 minutes on market size they know mobile gaming is big.
Mobile gaming funding dropped in 2023 but bounced back in 2024. Hypercasual is mostly dead investors want games with 6+ month retention and real monetization. Live ops and seasonal content are table stakes now. Studios that can't show profitable unit economics in soft launch won't get funded.
AI tools for game development are getting attention but investors still care most about your retention metrics. The money is there in 2025 if you can prove your game retains players past day 30 and your LTV exceeds CAC by 3x within 180 days.
They manage $750M and understand why ARPDAU matters more than downloads.
They funded Playco at $1B and get that mobile-first doesn't mean mobile-only anymore.
$650M fund that backs mobile studios with proven retention metrics.
They've backed 50+ gaming companies and know mobile metrics cold.
They backed Supercell early and still fund mobile studios with strong metrics.
a16z games fund backs mobile studios with product-market fit and strong retention.
They backed Rovio and understand casual mobile monetization better than most.
PUBG Mobile publisher that invests in studios they might acquire or partner with.
Strategic investor that can help with China distribution if your game fits their portfolio.
Funds mobile studios through their venture arm when they see acquisition potential.
How do I know if an investor understands mobile gaming? Check if they've funded studios that launched multiple games. One successful game doesn't prove they understand the business model.
Should I pitch before or after soft launch? Most VCs want to see soft launch metrics before writing checks. Pre-launch rounds are rare unless you have a proven track record.
What metrics do mobile gaming investors care about most? Day-1 and day-7 retention, LTV/CAC ratio, ARPDAU, and how long it takes to become profitable per user. Downloads don't matter.
How many mobile gaming investors should I contact? Probably 20-30 to get 3-5 serious conversations. Hit rate is low because most won't invest in your genre or stage.
When should I set up a data room? Before your first investor call. They'll ask for cohort analysis, UA spend breakdown, and financial projections immediately.
Do investors actually look at pitch deck analytics? The good ones do. If an investor spends 30 seconds on your deck, move on. Don't waste time on follow-ups.