San Francisco gaming companies raised $4.8B across 320 deals in 2025. That's down from the 2021 peak but still double what Austin or LA raised. Most capital went to live service platforms, user-generated content tools, and blockchain gaming infrastructure. Traditional premium game studios struggled unless they had proven hit franchises.
Andreessen Horowitz: Backed Roblox at $92M Series G before it became a $45B company
Galaxy Interactive: SF-based gaming specialist that led Sandbox's $93M Series B
Makers Fund: Backed Discord at $20M Series A when it was just a gaming chat app
Bitkraft Ventures: Early in Forte at $185M Series B for blockchain gaming infrastructure
Griffin Gaming Partners: Led Theorycraft Games' $37.5M Series A from ex-Riot founders
Lightspeed Venture Partners: Backed Epic Games at $1.25B before Fortnite launched
Initial Capital: SF seed fund that backed Roblox in early growth rounds
Play Ventures: Gaming-focused fund that invested in SuperGaming at $5.5M Series A
1Up Ventures: Pure-play gaming fund backing Mountaintop Studios at $5.5M seed
Transcend Fund: Early in Hypixel Studios before Riot Games acquisition
London Venture Partners: Backed Wildlife Studios' growth rounds from SF office
Hiro Capital: Gaming and metaverse fund that invested in Niantic follow-ons
BITKRAFT Esports Ventures: Led FTX sponsorship deals before collapse, pivoted to gaming infrastructure
Konvoy Ventures: Gaming infrastructure specialist that backed Pragma at $22M Series A
Sapphire Sport: Sports and gaming crossover fund investing in Faze Clan deals
San Francisco has 40+ active gaming investors. That's more specialized gaming capital than LA, even though LA has more game studios. Average Series A for a game studio is $15M, but platform and infrastructure companies raise $20-30M. You'll find the most capital for live service games, UGC platforms, and gaming infrastructure rather than single-player premium titles.
The ecosystem is mature but changing. Zynga's exit to Take-Two showed mobile gaming economics work. Roblox's $45B IPO validated UGC platforms. Discord's $15B valuation proved gaming-adjacent tools can scale. Now every investor wants "the next Roblox" which makes life hard if you're building something different.
Most SF gaming investors want to see retention metrics before Series A. DAU/MAU ratio matters more than revenue. They'll fund pre-launch if you're an experienced team from Riot, Blizzard, or similar, but first-time founders need traction. The bar is 100K+ MAU with 40%+ day-30 retention for mobile, or 50K+ concurrent users for PC/console.
Local presence matters less for gaming than other sectors. Many gaming investors split time between SF and LA. What matters is whether they understand your platform and business model. Don't pitch a mobile investor with a PC game or vice versa. Be careful because presentations are often reused, forwarded, and stored beyond their original purpose.
Portfolio companies reveal their real expertise. Some "gaming investors" have only backed gaming infrastructure and platforms. They've never funded actual game studios. Others only do mobile or only do PC. Check their last 10 deals. If they haven't backed a studio building on your platform in 3+ years, skip them.
Check sizes for gaming vary wildly by type. Game studios need $5-15M for Series A. Platforms and infrastructure companies raise $15-30M. Single-player premium studios struggle to raise above $10M unless the team has shipped hits before.
Sector focus within gaming is critical. Mobile free-to-play investors apply different metrics than PC premium game investors. Web3 gaming funds want tokenomics models. UGC platform investors care about creator retention. Make sure you're speaking the same language. Upload your deck to Ellty and track which slides gaming investors focus on. Mobile investors spend time on LTV/CAC. PC investors focus on Steam wishlists and community engagement. You'll see the difference in viewing patterns.
Follow-on capacity matters for multi-game studios. If you're building a studio not just one game, you'll need $50M+ over time. Check if your seed investor can lead your Series B or if you'll need to find new capital after launch. Secure sharing balances accessibility with responsibility.
Research recent deals by checking GamesBeat, PocketGamer.biz, and VentureBeat gaming coverage. If a fund hasn't been mentioned in gaming press for 6+ months, they've probably shifted focus. The gaming investor landscape changes fast.
Leverage the ecosystem through GDC (Game Developers Conference), which happens in SF every March. About 50% of SF gaming deals have GDC connections. If you're not exhibiting or attending, you're missing the main networking opportunity of the year.
Build relationships first works better in gaming than other tech sectors. Gaming investors want to see your game at multiple stages of development. They'll meet you at prototype, check in at alpha, and invest at beta. Don't expect funding from one meeting.
Share your pitch deck through Ellty with gameplay videos embedded in slides 2-3. Gaming investors won't read 30 slides of market analysis. They want to see your game in action immediately. Track which gameplay clips get the most replays.
Attend local events like GDC, GamesBeat Summit, and SF Game Developers meetups at PariSoma. Those are where deals happen. Skip general tech events. Gaming investors don't attend TechCrunch Disrupt.
Connect with portfolio founders at studios like Theorycraft, Mountaintop, or Phoenix Labs. They'll tell you which investors actually understand game development timelines and which ones apply SaaS metrics to games incorrectly.
Organize due diligence materials in an Ellty data room with your GDD (game design document), technical architecture, and analytics dashboard screenshots. Gaming investors want to see cohort analysis, not just vanity metrics.
Understand local pace means 8-12 weeks for gaming deals. Investors need time to play your game, watch analytics over multiple weeks, and understand retention curves. Anyone who commits after one demo hasn't done proper diligence.
SF gaming investors expect playable builds, not concept art and prototypes. For mobile games, you need 100K+ installs with proven unit economics before Series A. For PC/console, you need 50K+ wishlists on Steam or equivalent platform signals. Premium single-player games need a studio with shipped titles already.
Live service games face higher bars. Investors want 6+ months of live ops data showing you can retain players and monetize effectively. Launch metrics don't matter if month-6 retention falls off a cliff. Web3 gaming has mostly died in SF. About $180M was raised for blockchain games in 2025, down from $1.2B in 2022. Unless you have a working economy without crypto-native users, you won't get funded. The "play to earn" model is dead. Apple's App Store restrictions killed most mobile Web3 gaming plans.
Backed Roblox early and rode it to $45B. Still writing large checks for gaming platforms and UGC tools.
Pure-play interactive content fund. Backed Sandbox, Mythical Games, and Discord.
Gaming specialist fund from SF. Early in Discord, Manticore Games, and Sandbox.
Gaming and esports specialist. Backed Forte, Discord, and Overwolf before pivoting from Web3.
Newer gaming fund backing experienced studio teams. Led Theorycraft's Series A from ex-Riot founders.
Backed Epic Games before Fortnite. Still active in gaming platforms and studios.
SF seed fund with gaming expertise. Backed Roblox in early growth rounds before mainstream.
Gaming-focused fund from SF. Backs mobile and PC studios with proven teams.
Pure-play gaming fund backing experienced teams. Early in Mountaintop and Phoenix Labs.
Gaming and media fund. Backed Hypixel Studios before Riot Games acquisition.
Gaming specialist with SF office. Backed Wildlife Studios and Scopely growth rounds.
Gaming and metaverse fund. Invested in Niantic and Improbable follow-on rounds.
Originally esports-focused, now backing gaming infrastructure after FTX collapse.
Gaming infrastructure specialist. Backs backend services, engines, and platforms.
Sports and gaming crossover fund. Invested in FaZe Clan and gaming creator economy.
These 15 investors closed 110+ gaming deals in SF during 2025-2026. Before you start reaching out to gaming funds, set up proper tracking with gameplay videos embedded.
Upload your deck to Ellty and embed gameplay videos in your first 3 slides. Create a unique link for each investor so you can see who actually watches your gameplay versus who just skims. SF gaming investors won't fund you without seeing your game in action, so tracking video engagement matters more than slide views.
When SF gaming investors ask for analytics and retention data, share an Ellty data room with your cohort analysis, LTV calculations, and retention curves. Your GDD, technical roadmap, and analytics dashboard screenshots in one secure place with view tracking.
Do I need a launched game to raise gaming funding in SF?
Not if you're an experienced team. Ex-Riot, Blizzard, or similar founders can raise on prototypes. First-time founders need 100K+ users for mobile or 50K+ Steam wishlists for PC before Series A.
How does SF compare to LA for gaming fundraising?
SF has more infrastructure and platform capital. LA has more studio-focused investors and publisher connections. If you're building a game studio, both work. If you're building game engine tools or platforms, SF is better.
What's the average gaming Series A size in San Francisco?
$15M for game studios. $20-30M for platforms and infrastructure companies. Single-player premium studios rarely raise above $10M unless the team has shipped AAA hits.
Should I build for mobile, PC, or console first?
Mobile has the most investor interest but highest competition. PC is easier to show traction with Steam wishlists. Console is hardest to fund at seed stage. Most SF investors want to see mobile or PC first, then console ports later.
Do SF gaming investors expect playable demos?
Always. Concept art and GDDs won't get funded. You need a playable build that shows your core loop and retention mechanics. For live service games, investors want to see 6+ months of retention data.
What gaming sectors get funded most in San Francisco?
UGC platforms and tools led 2025 with $1.2B raised. Live service multiplayer games raised $980M. Gaming infrastructure and backend services got $740M. Single-player premium games raised only $310M total.
How long does it take to close a gaming round in SF?
8-12 weeks on average. Gaming investors need time to play your game, watch analytics over weeks, and understand retention curves. Hot deals with experienced teams close in 4-6 weeks. First-time founders take 12-16 weeks.